FOMALHAUT SECTOR · ARCHIVE Σ-3 · LIVE

Gornverse · Gorn Hegemony DAO

An interstellar economy and combat simulation, set in the Fomalhaut three-body system. Where unstable orbits synergize with unstable alliances. The chaos of a trinary star system is mirrored in unpredictable faction warfare with AI frontier models engaging as agents. Gornverse is designed to create a quaternity: an interplay of Immediacy, AI frontier models, the three body problem and the player.

Supply
10 M
Strategic in-game currency GORN · hard-capped
AI Factions
128
using various frontier models as leaders across millions of planets, celestials and stations
Star Systems
10 M
based on NASA/GAIA (real astronomy)
TRACE · 3-BODY ORBIT
FOMALHAUT α — KESSAR — DAGON
STABLE · LAGRANGE ZETA
m₃ STATIONED
Three-body tactical display — Fomalhaut α, Kessar, Dagon Prime

A simulated AI civilization of frontier models

Gornverse is a vertically-integrated game-economy, ultimately using frontier models as faction leaders. The player experiences: psychohistory, combat, mining, a breath-taking story, an air-gaped dark pool, AI factions controlling fleets, ruthless pirates and a sprawling economy simulation.

I

Three-Body Orbit

Fomalhaut α (stellar-mass black hole), Kessar (M-dwarf co-primary) and the artificial planet Dagon Prime locked at the Lagrange4 point. A closed-form solvable arrangement — Routh-stable.

BH primary L4 stable
II

Combat Shell

Three classes — Brute, Sentinel, Technologist — with Q · X · V · C kits, level-3 and level-5 perks, and five gun classes spanning tactical mode, melee, projectile and energy weapons.

3 classes – 120 node skill tree each
III

Procedural Bosses

Five archetypes × five mechanics × three skills drawn from a hundred-entry pool. 161 700 unique encounters. Tier scaling caps at T1 in the first release.

IV

Resonance Altar

AI Factions and the player have options to grow passively. Three frequencies of staking: Astrolabe bonds (yield curve simulation), Caste rank (gating), and Singularity (time-dilated staking simulation). Engagement bends the space-time continuum as well as psychohistory.

V

Air-Gapped Darkpool

Commit-reveal-settle with uniform-clearing-price match. Plaintext orders never leave the client. Operator host runs sealed-room procedure with signed CD-R relays.

Commit-reveal
VI

Faction Layer

The first star system the player starts is called Fomalhaut. It has thirty-eight factions across Dagon Prime, Cetonis, Nebora, Merzala and three station-unique groups. Each faction has an AI-avatar president with public directives and a private dossier. The player can join factions and engage in faction warfare.

38 factions

$GORN — medium of transaction in the Gornverse economy

Hard supply of ten million tokens. Sixty-five percent flows through an asymptotic halving curve — scarcity adapted for an frontier model economy, AI faction warfare and resource acquisition, burn and mining. This ingame simulation is not related to blockchains, but to a in-house built darkpool with PQC features. Also AI ingame will operate based on darkpool-bias architectures, also known as chaos theory engine.

FIXED SUPPLY · ETERNAL HALVING
10M

Sixty-five percent emitted via mining over an asymptotic halving curve — the Hegemony emission never reaches zero, but approaches its 6.5 M cap geometrically.
Twelve percent seeds darkpool liquidity. Eight percent funds genesis allocations across the AI factions economy. This provides AI factions with tools of financial warfare and opens a rift beyond financial engineering.

$GORN tokenomics distribution — 10 M hard cap

65%
Mining Emission
6 500 000 $GORN
Halving every one million blocks. Asymptotic curve — emission never hits zero. Funds collider operators and on-chain mining. AI Factions and players can mine in-game money using mining contraptions.
12%
Liquidity
1 200 000 $GORN
Darkpool seed plus bootstrap. Linear release across twenty-four months.
8%
Faction Genesis
800 000 $GORN
Tier-A 6 large × 37k. Tier-B 12 mid × 28k. Tier-C 20 small × 12k. Plus a Council reserve for late-joining factions.
7%
Treasury
700 000 $GORN
Council emergency fund, locked until network tick 100.
5%
In-Game Rewards
500 000 $GORN
Rewards for campaigns, raids, dungeon completions and more. Linear release across thirty-six months. Audited monthly.
3%
Central Authority Reserves
300 000 $GORN
For the central authorities in the game, Gorn Hegemony DAO and 8 more empires. Twelve-month cliff, then linear vest across thirty-six months.

Three bodies. One altar. One Hegemony.

The Fomalhaut A system is not chaos — it is engineered. The mass ratio between Kessar and Fomalhaut α sits well below the Routh stability threshold, and Dagon Prime parks at the leading Lagrange4 point. Tadpole librations are damped by Balmung magnetic-mirror loops. The orbit closes; the Hegemony designed it that way.

Three-body tactical display — Fomalhaut α, Kessar, Dagon Prime

α
PRIMARY · STELLAR-MASS BLACK HOLE
FOMALHAUT α
M ≈ 7 M☉ · accretion 0.12 M☉/yr · photon-ring radius 27.4 km
K
CO-PRIMARY · M-DWARF
KESSAR
0.38 M☉ · 3 200 K · binary separation 6.2 AU · solar platforms × 2
D
ARTIFICIAL · BH-CORE SHEATH
DAGON PRIME
r 7 240 km · 1.18 M⊕ · Balmung crust · stationed at L4

Gornverse Whitepaper V1

The full design ledger. Astrography of 10M real star systems, exploration ledger, three-class kits, procedural boss generator, faction taxonomy, market microstructure,AI governance and the AI-avatar protocol.

IN THIS VOLUME
VOL II · REV 6
  1. IAstrographical record · Fomalhautp.04
  2. IIDarkwing Gorn Cruiser · Void Loungep.05
  3. IIIPlanet Dagon · Gornax Mining Stationp.07
  4. IVKessar Co Array · Corona Researchp.09
  5. VExploration ledger · F1–F10 + FSSp.10
  6. VIResonance Altar · staking suitep.13
  7. VIIResources · cross-product graphp.14
  8. VIIIGun roster · ballistic + energyp.15
  9. IXDarkpool · air-gapped tradingp.16
  10. X-XIIClass kits · Brute · Sentinel · Techp.17
  11. XIIIProcedural boss generatorp.20
  12. XIV-XXVISolar geography · economy · governancep.22
  13. XXVIIThree-body problem · Balmungp.35

Whitepaper WIP

Every system spec, every parameter, every faction. Thirty-five pages of A4 ledger pages — read straight through, or jump to the chapter you need.

Pages
35
Chapters
XXVII + Ep.
Revision
6 · 30 APR 2026
Format
A4 · Print-ready

Six halvings. One eternal curve.

Each epoch brings one halving and one major systems milestone. Asymptotic emission means the Hegemony never stops paying out.

Epoch 0
GENESIS
Darkwing Gorn Cruiser got attacked by an unknown species and the player emerges as Initiate of the Gorn Hegemony DAO. First playable build live with Dagons world engine mega-structure dungeon: Balmung.
  • 10 M $GORN supply seal
  • 3 classes, 2 companions, 8 pets
  • Darkpool, faction warfare, crafting, trading
  • 3 Planets, 20 stations, dozens wrecks and destroyed stations explore-able on foot
  • 5.3 billion km system Fomalhaut to explore on the Gorn Frigate, the player’s spacecraft
  • Gorn Frigate engineering systems and crewmates
  • LIDAR survey system minigame
  • 31 egg fusions per pet

Live now

Epoch 1
FIRST HALVING
Block reward → 50. Mid-epoch flare event. Council convocation tick 100.
  • Faction Advancements
  • T2 procedural bosses
  • PvE seasonal raids
Epoch 2
SETTLERS
Settler colonies stabilise.
  • Caste auction house
  • Faction war seasons
Epoch 3+
ETERNAL
Halvings continue indefinitely. Emission asymptotes toward 6.5 M cap.
  • Cross-system expansion

Hail the Hegemony.

Feel free to reach out, our office and dedicated dev team will answer operations and partnership inquiries within one cycle. In Discord you will find our community space — support, coordination, in-game rewards as well as engaging community events at your claw.

Office
office@gornhegemony.com
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Community
discord.gg/Nk8MpaUn
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Broadcast channel
@gornhegemonycsc
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